Though it is unclear whether Isabela contracted the assassination, she helped Zevran accomplish his task by giving him the location of the key to Luis' room. On the same night, she left the house with nothing but two daggers given by Zevran, who carried seven on his person and a sack full of jewelry she used to bribe sailors into helping her commandeer the Siren's Call , her husband's ship. They sailed to Llomerryn, where the sailors abandoned her. A day later, Isabela used her untested knife skills to duel a man she has only referred to as the Jackdaw, betting that if she could best him in single combat, he would have to help her hire a crew and find a job.
Isabela won the duel, though she's unsure whether the Jackdaw let her win out of pity. She found herself a new crew and a new captain as she knew she would be unable to captain her own ship and wanted to learn under someone who could.
She later killed the captain over an insult and took back control of the Siren's Call. There are rumors that she and the Jackdaw started a passionate love affair, though he disappeared never to be seen again a year after they met. Isabela can be found at The Pearl along with her first mate Casavir. She is seen arguing with three other men. When a fight breaks out soon afterwards, she defeats the group of men due to her superior dueling skills.
Her ship is staying in Denerim to let her men fill up on supplies and other "pleasures". If brought along, Zevran , who met her in Antiva, introduces her as the "Queen of the Eastern Seas and the sharpest blade in Llomerryn. There are two options to convince Isabela to teach the Duelist specialization: beat her at Wicked Grace , a game of cards, or "get to know each other better" by following her to bed. To beat Isabela in the card game, the Warden will have to be dexterous enough to catch her cheating or subtle enough to cheat.
If Zevran or Leliana are in the party, they can also help the Warden win, but will only offer assistance if their approval is high enough. If the Warden is in a romance love with Morrigan , an unhardened Leliana or an unhardened Alistair , then the Warden's romance partner publicly disapproves if present and Isabela will not go to bed with the Warden.
However, if either Leliana or Alistair are not only in a love-relationship with the Warden but have also been "hardened" following their personal quests, then they actually join in the fun for a threesome or possibly a foursome and their approval increases. If Zevran is in the party, Isabela invites him as well regardless of his relationship status with the Warden.
If the Warden accepts, Zevran's approval increases. However, Zevran declines the offer if Alistair is included. The following combinations are thus possible:. Once the Duelist specialization has been learned from her, Isabela will have no further dialogue or interactions. Isabela is first encountered in a Lowtown tavern named the Hanged Man , brawling with Lucky and his cohorts.
If Hawke talks to her after the fight, she asks them to back her up in a duel she's arranged with Hayder , a man she worked with in Antiva and enforcer of the crime lord Castillon , who's been looking for her all over the city. If Hawke agrees, they accompany Isabela to Hightown at night, where they are ambushed by Hayder's men. They then track Hayder himself to the Chantry and kill him. Isabela reveals that she worked as a smuggler, transporting lyrium , jewels and criminals. She fell out of favor with Castillon , an Antivan merchant with ties to the Felicisima Armada , after she freed the "cargo" of Blight refugees he'd hired her to transport.
It is never revealed where she was intended to deliver these slaves , only that Kirkwall was not her destination. Isabela is confident that getting the relic for Castillon will get him off her back. It's possible that Isabela will permanently leave the party at the end of the quest To Catch a Thief , during which she enlists Hawke's help in retrieving the Qunari relic called the Tome of Koslun from another thief called Wall-Eyed Sam. During the quest, Isabela reveals that she stole the tome from the Orlesians , who were attempting to return it to the Qunari.
While fleeing a pursuing Qunari dreadnought, both it and Isabela's ship were caught in a storm and shipwrecked, thus explaining the Qunari's and Isabela's current predicaments.
It says that she made off with the Tome of Koslun and is planning to leave Kirkwall. If romanced, or with a high enough friendship or rivalry, she will return at the end of the same act to deliver the relic to the Qunari, saying that Hawke's influence was what made her come back.
At this point, Hawke can deliver her to the Qunari for punishment, and to prevent further assault on the city, or choose to duel the Arishok for her life. Defeating the Arishok will cause Isabela to rejoin the party with the option to continue her romance. If given to the Qunari, she will never return in-game, though Varric hints at the start of Act 3 that she may have eluded the Qunari and escaped. If Isabela returns in Act 3, her last companion quest No Rest for the Wicked involves her plot to lure Castillon into a trap to get him to stop hunting her and give her his ship.
Hawke can allow Isabela to proceed with the deal or force her hand by attacking Castillon, thus killing the slaver. If asked for her opinion of Anders ' actions in The Last Straw , Isabela states that she thinks it was a "bold plan". Isabela sides with Hawke regardless of whether they side with the templars or the mages but will sarcastically mock the righteousness of their actions if Hawke chooses to side with the templars.
When the party members say their last words to Hawke before the final battle, Isabela reaffirms her loyalty to them. Like most of Hawke 's companions, Isabela may either remain with Hawke for the whole game, or leave the party at an approval-related crisis point—though in Isabela's case, the question is not whether she will leave the party, as she always does, but rather whether she will return to it, and whether Hawke will take her back once she does.
In order for her to return to the party at the climax of Act 2, she must have a Friendship or Rivalry score of fifty or greater, and her final Act 2 companion quest must be completed. If romanced, she will return even if Questioning Beliefs was not completed. On this path, Isabela will either stay permanently at a successfully romanced Hawke's side, or disperse to an unknown fate after the epilogue like Hawke's other companions. After meeting Prince Claudio Valisti , a former "business partner" of Isabela's late husband, Isabela warns Alistair to not trust a word Claudio says.
Isabela assists in infiltrating Velabanchel , and, along with Varric, holds off the Antivan Crows while Alistair goes after his target. Isabela captains the ship she and her companions use to escape Velabanchel, later navigating through the Tellari swamps.
She is the first to attempt to defend Alistair from an attack from Yavana 's high dragon. While leaving the swamps following their meeting with Yavana in the Silent Grove , Isabela is pierced by an arrow.
Claudio Valisti turns out to be the culprit, and kidnaps Alistair in exchange for Isabela and Varric's lives. Isabela swears to hunt Claudio down and kill him. She accompanies Alistair in his hunt for Aurelian Titus as a hired hand and a confidante. They travel to Qarinus and attend a ball, where she meets a person she appears to be familiar with, Lord Devon.
I was not romantically involved with her, but we had very high friendship, and I told her she could keep the book. And she came back to help me with the Arishok. I never once insisted that we give the Qunari the relic. I was always in support of what she wanted.
Your friendship with her must be on its top and you must allow her to have the book. Evaporate talk , March 13, UTC. Not the qunari. Maxed out is enough. I had a hell of a time getting her friendship up as the way I was playing I was always getting small friendship then small rivalry and getting no where. I just rely on her PQ, a few gifts and talking her into the fade with me to get the friendship up and not have her on the team normally.
Crap I think either way she won't join my party, -either I give her the relic, she escapes and she never returns at the end of act 2. I feel that this game is riddles with too many glitches, inconstancies, and horrible game design. I hate games with bad game design. I would hardly call it horrible game design. She replied with, "I'll probably die, but I'm leaving to go get it whether you're coming or not.
Short answer: No, I don't think you can skip the quest and keep her. PC: 3. It's not a glitch, you just did it wrong. Pointers: Act 1. Complete the quest and give the guy his goods. The guy in hightown looking for his missing wife? You can still complete the quest and get a reward from him, she just wants to hear you call him a d-bag. In Magistrate's Orders, kill the killer. That easy. So I essentially screwed myself over then. By ToSch - Tue Sep 20, pm. And don't forget to do her Questioning Beliefs quest after that!
By hoorayforicecream - Wed Sep 21, pm. If you don't go and talk to her for Questioning Beliefs at the Hanged Man in Act 2 before To Catch a Thief, it doesn't matter what her approval rating is. She'll leave unless you complete her Questioning Beliefs quest. This isn't that difficult; all you need is 50 approval either way, and there's more than approval points available for both sides with her in acts 1 and 2.
If you have more questions, try the FAQ in my sig. By Gervaise - Wed Sep 21, pm. Worst thing to do is not to flirt with her, take her into the Fade and then chew her out.
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